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4. Ankündigung: Persistence of Vision v3.02c»NAME
POV-Ray is a freely distributable, powerful 3D raytracer. It can generate photo realistic images from simple (or complex 8^) scene descriptions using dozens of object primitives (including complex mathematical functions like quadrics, quartics, poly- nomials, and 4D Juliaset fractals) and unlimited layering of several complex procedural (or image file-based) textures. Includes blob objects, (metaballs) multiple texture layering, texture blend/averaging, mapping of each value or range of values from a procedural pattern OR image as a discrete texture, pigment, or surface normal, again with theoretically unlimited layering. Other features include atmosphere, fog and 'halo' rendering, focal blur, area lights, radiosity calculations (diffuse inter-reflection - IE blue walls add blue tint to nearby objects), 'soap-bubble' irridescence, math functions (including trig functions) available in scenefiles for object & texture control. (IE, x=cos(clock*2*pi),y=sin(clock*2*pi) animates an object on a circular path). Its scene file format parallels programming languages, supporting for loops, conditional statements, variables, and more. Clock external variable available, ranges from 0.0000 to 1.0000 during the course of built-in animation loop. External programs or scripts can be called at key points during the main rendering and animation loops, to generate, modify, or process data/images "on-the-fly".
or povamiga@amigaworld.com mailinglist, subject "subscribe") http://amigaworld.com/support/povamiga/
ftp://ftp.doc.ic.ac.uk/aminet/gfx/3d/pov* And all other Aminet sites.« ![]() ![]() ![]() |
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